![]() ![]() Finalized files will be smaller in some cases, but will lack edit data. Editor: It is now possible to finalize files using the shipped editor. If such content is shipped to workshop, users subscribing to it need to have that DLC installed. Editor: If official content from a DLC is edited and resaved, it retains its DLC license. So custom versions of official levels can be created. Editor: All official content including levels is now editable and can be saved. This means that the editor download is now about 700MB bigger, but it allows you to edit all meshes, animations, mechanisms, etc. Editor: Editor now includes additional *_o files containing non-finalized versions of all files that were stripped of their edit data during creation of the game. If corruption of workshop gro files is detected, they will be deleted so that they will be automatically redownloaded on next application start. This should hopefully fix any corrupted files user may have on disk. If corruption of official gro files is detected, application will notify Steam that it should verify application cache on next restart. Fixed music on DeamonTombs not being controlled by music volume. Fixed black screen on client when joining a Last Man Standing server. Added cvar 'd3d_bTripleBuffering' to control whether to use triple-buffering, when waiting for vertical retrace under Direct3D. ![]() Some measures to remedy jittering when waiting for vsync in D3D that happened on some machines in some cases. Fixed slightly wrong haze calculation in some cases. Fixed performance problems with HDR buffer resizing when choosing multiplayer model in menu. Fixed messed textures after alt-tab in some cases on Direct3D. Added fix for micro-stuttering issue, controlled via 'sim_iFixMicroStuttering' cvar. Fix a crash occuring when switching from camera to player spectator mode. locate the game (Serious Sam 3 in this case) in the Steam's "Library" panel NVIDIA cards for testing were the GeForce GTX 1050, GTX 1050 Ti, GTX 1060, GTX 1070, and GTX 1080.Build 176695 for Serious Sam 3 is now available in beta "publicbeta", which does not require a password. AMD cards for testing were the Radeon RX 480, RX 560, and R9 Fury. All tests were done on the same AMD Ryzen box running Ubuntu 17.04 x86_64. The NVIDIA tests were done using the 381.22 binary driver. ![]() The AMD Radeon benchmarks were done with the Linux 4.12 development kernel and Mesa 17.2-dev. All the other NVIDIA card tests turned out fine. On the NVIDIA side, the experience was great just with the lone problem to report of the GeForce GTX 1050 hitting stability issues at the higher quality visuals, most likely due to video memory pressure. The AMDGPU+RADV stack was also working out fine when making use of the Vulkan renderer, similar to the other Fusion 2017 games so far. Serious Sam 3: BFE with the Fusion 2017 update was playing fine with OpenGL on my AMDGPU+RadeonSI tests, although the game still flags the latest Mesa 17.2-dev code as not being officially supported. Here are some fresh NVIDIA/Radeon benchmarks of Serious Sam 3: BFE under OpenGL and Vulkan with this latest release. Like the other Fusion 2017 game updates from Croteam, there are a number of engine-level updates and arguably most notable is the introduction of a Vulkan renderer. On Friday marked Croteam's latest game update to their "Fusion" 2017 update, Serious Sam 3: BFE. ![]()
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